sixthiteration: (Default)
The Sixth Iteration ([personal profile] sixthiteration) wrote2018-07-27 02:32 am
Entry tags:

Test Drive 20 (August & September)

Test Drive
→ Holds and applications are always open. Holds are required for all applications.

→ Choose one of the scenarios below or make up your own. Feel free to try multiple scenarios.

→ Write LOGS or TEXT prompts, or both.

THERE ARE ONLY THREE RULES FOR THE TDM:
1. It has to take place in the 6I universe.
2. It cannot be the character's arrival into the game.
3. Please only test new characters who do not have a version in the game. Our cast list is here.

→ TDM threads cannot be used to meet AC, but if the character is accepted into the game and both players agree, you may keep the CR.

Character want ads are here.


Prompts

Happy anniversary, villagers! Buckle up!

  1. HEAT WAVE - Poor you. All you were trying to do was get yourself a little something to eat from the kitchen at the inn. Maybe you cooked it up yourself (The inn does, after all, have an electric stove — FANCY!), or maybe you just grabbed some leftovers. By accident or on purpose, you ended up with way more RED SALT in there than you maybe should have, and this is no ordinary seasoning. Whether you like things eye-wateringly spicy or not, it's August, you're sweating buckets, and it's only getting worse.

  2. SKUNK DRUNK - Isn't that just the way? You're out and about, minding your own business, and you get sprayed by a BROWN SKUNK. The good news? It doesn't stink like a normal skunk. The also possibly good news, depending on who you ask? You're now in for about 5 hours of being very, very friendly. (Just remember to keep the test drive PG!)

  3. BRAIN CANDY - Whether you made it to the anniversary party or not, you've gotten your hands on a piece of leftover candy from the big bash. Careful, though, these treats are more than meets the eye: Whatever COLOR it was, you've now taken on the associated personality traits. (Not the power, just the traits.) At least it only lasts 10 minutes.

  4. WILDCARD - Choose your own adventure. Maybe play powers roulette.

Texts

All characters are fitted with a smart watch-like device on their left wrist, which they can use to send text messages to other villagers.

- Texts may only be 140 characters long
- No video or voice, text only
- Display names may be changed by characters on the fly, but anyone can tap to see someone's real full name

Please list your CHARACTER NAME, CANON & PROMPT in your SUBJECT LINE.
houmaprotector: (Default)

[personal profile] houmaprotector 2018-09-04 03:25 am (UTC)(link)
People could tell you stories. You could collect them in a book.

Even if people aren't here for long...it would be a project.


[Hell he learns a lot just by reading this network. Someone should collect things.]
locum_tenens: (woods)

[personal profile] locum_tenens 2018-09-04 03:29 am (UTC)(link)
Why would I want people's stories? They're useless.

I want facts, information. Things that I can learn.

People's stories are subjective and filled with emotions that tamper the meaning. They're pointless, in the long run.
houmaprotector: (Deep in the green)

[personal profile] houmaprotector 2018-09-04 03:32 am (UTC)(link)
Comprehensive stories about people can lead to learning valuable information about their lives and skills.

If a man tells a story about cutting down a tree, you can learn the right technique for doing it. It can provide you with knowledge. You just have to have the patience to see it.

What books were there?
locum_tenens: (windblown)

[personal profile] locum_tenens 2018-09-04 11:56 am (UTC)(link)
People are all the same and I understood them within moments of my existence.

There are no surprises there. If I want to learn how to cut down a tree, I will read a manual and apply efficacy.

The books we have are old fictions.
houmaprotector: (king of the green)

[personal profile] houmaprotector 2018-09-04 04:41 pm (UTC)(link)
You can learn more from old fictions then you think. Analysis into human behavior starts with seeing humanity at every moment.

Comprehension in work. Besides there are ways that human beings have spread themselves or changed that would surprise you.
locum_tenens: (woods)

[personal profile] locum_tenens 2018-09-05 01:09 am (UTC)(link)
I've read it all.

[She's not exaggerating either. It takes Niska very little time to get through a book, even the difficult ones.]

Human behaviour doesn't merit that much study. They're emotional and stupid about it.

It's a waste of time.
houmaprotector: (hmph.)

[personal profile] houmaprotector 2018-09-05 01:17 am (UTC)(link)
[Alec understands. Oh god does he understand. Emotional and angry, self centered needy creatures that take and take and then stare back, stupidly, like a cow chewing cud. The red kingdom's pets, their favorites, their-

Even disconnected from the green it's hard to turn off that his plant...nature.]


Yes. Of course.

But isn't it emotional to assume they're "stupid" about it? How would you handle your emotions?
locum_tenens: (eyes down)

[personal profile] locum_tenens 2018-09-05 02:37 am (UTC)(link)
I don't have emotions in the way humans do. I process them and then don't let them bother me.

[She's a synth, after all, and she's sometimes the most synth of all of David Elster's creations, she knows.]
houmaprotector: (Default)

[personal profile] houmaprotector 2018-09-05 02:40 am (UTC)(link)
...What's that like? Being free of that?

[Sometimes he wants to give into the green fully. Plants don't think. Plants don't care.]
locum_tenens: (focus)

[personal profile] locum_tenens 2018-09-05 11:53 am (UTC)(link)
Humans seem to think that I'm missing something.

I feel what I want to feel. I understand love, I've even had it. I just don't bother with the unnecessary emotions.
houmaprotector: (Default)

[personal profile] houmaprotector 2018-09-05 05:26 pm (UTC)(link)
Perhaps they value it because the unneeded emotions, annoyance, hunger, exhaustion, fear - remind them they are human.