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[Guidebook] Flora & Notable Environmental Factors
- This list is not exhaustive. Players may make up native plants and minerals on the fly in gameplay provided they make sense, are reasonable and do not induce powers. Please notify the mods if you do this, so it may be added to the list if needed.
- Flora and fauna native to the Pacific Northwest may be assumed to be within terraformed areas. Earth species listed here are particularly notable but are not the only Earth plants.
- High concentrations of flora and minerals are noted on the map, but some may be found in other general areas as designated in the location portion of their entry on this page. (eg, There is a high concentration of tubers east of South Village, but they may be found in any fertile location.) Rare flora is the exception.
- Everything on this list has been "discovered" and is noted in the village records, kept in the South Village inn.
Blue and white flowers with large stamen, heavily dusted with silver pollen that drifts easily into the air around them. They only bloom and release pollen at night. May not be cultivated.
EFFECTS: If pollen is touched, breathed or ingested, it allows the character to electrocute conductive material at will and survive bad shocks for up to 6 hours. Use of the ability will temporarily disable the character's wrist device for up to 2 hours.
Vine with purple and blue flowers that grows in high concentrations around the location of the North Village greenhouse. Rapid growing and difficult to control, can be a threat to other flora and fauna if left unchecked.
EFFECTS: Has an ability to lull a potential predator into a daydream with its pollen while simultaneously snaking vines around the threat to immobilize it. In large concentrations, can do structural damage to buildings or kill large animals/humans.
Similar to dandelion, with fluffy seed pods. Leaves are earthy-tasting and good for salads, but can also be cooked. Can help with digestive issues in humans and animals, particularly when there is difficulty adjusting to the eating of native plants and animals. Grows profusely, like a weed.
More lavender than their Earth counterparts, with a scent that is entirely dependant on the character interaction: The scent will always be something familiar that catches their attention in that moment. Moderately easy to cultivate.
EFFECTS: May be brewed into a tea for low-level memory enhancement. Continued exposure is required for continued effect. Tea counters the memory loss from dust moths; the memory loss can be canceled out early if the moths are encounted soon after ingestion of the tea.
Cone shaped stems redolent with yellow blossoms, small and bell-shaped, with a pleasant and almost vanilla scent. Can bloom up to 2 times from late spring to early summer.
EFFECTS: Ingestion of flowers either directly or brewed in a tea provides sharp mental clarity, prevents nightmares, and can also be an antidote for mood or mind-altering effects of other native plants or animals, including paranoia from fireflies. Flowers may be dried, but potency is diminished.
Similar to Spanish moss. An invasive plant that thrives best on the branches of trees in warm, humid areas.
EFFECTS: When burnt, the smoke may help temporarily ease the symptoms of allergic reactions, but is not a cure. May also be brewed in a tea or otherwise ingested, but the potency is diminished by this method.
A specific type of mist which forms on mountainsides on humid days, slipping into the foothills if the sun does not quickly burn it off. Most likely in the early mornings around dawn.
EFFECTS: The humidity reacts with naturally-occuring minerals on the mountainside, creating a vapor which, if inhaled, restricts the character's ability to lie for a minimum of 3 hours.
Japanese peaches. Generally larger and softer than Western peaches, with flesh that is white instead of yellow. In season during the summer.
EFFECTS: When eaten, they provide a health effect similar to South Village spring water: An overall boost of health and feelings of wellness. Enough ingestion can help cure illness.
A brown fungi which forms a round globe filled with bright yellow spores, which when mature, are released from the globe if it is touched or more than lightly brushed. Maturity generally happens in several cycles from early spring to mid-summer. Can be found primarily on the ground, but also occasionally on the lower trunks of trees.
EFFECTS: When spores are inhaled, the human body experiences a slowly-building but intense allergic reaction, with the body overproducing mucus in the respiratory system. If untreated, the patient will eventually drown, usually within 1-2 weeks. Hanging moss may be used to slightly alleviate some of the symptoms and give the patient more time, but ultimately yellow lichen will be needed to fully counter the spores' effects.
Rusty colored mineral that builds up as residue along some stream beds. Has a pleasantly spicy taste.
EFFECTS: If ingested, burns slightly down the throat and through sinuses, and can produce an internal warming effect to bolster against cold weather: Apx. 10 minutes per teaspoon of salt. May also be applied topically as a rub or saline solution, but the warming effect is not as pronounced. If cooked with or eaten on native tubers, no effect.
Dark mineral dust, powdery in texture. Licorice and ash taste/scent.
EFFECTS: When significant amounts are inhaled, character's physical tangibility fades over 18 hours. They are more tangible in light than darkness. While fully intangible/invisible, they have the ability to phase through obstacles — However, they could become trapped if they linger until the intagibility wears off. They are unable to interact with other objects, people or animals while intangible. However, they are also unable to be attacked by animals or be poisoned while intangible.
Water from the South Village hot spring.
EFFECTS: Applied topically or ingested, can provide an overall boost of health; shinier hair, better skin, feelings of wellness. Enough exposure can heal injuries and remove scars, but continued exposure is required for continued effect. If cooked with native tubers, no effect.
Yam-like tubers that are a salmon/pink color internally, birch-white externally. A starchy food base that tastes similar to potatoes. Easy to cultivate.
EFFECTS: While the tuber on its own creates no effect and is non-harmful, when cooked or eaten with certain other items, it can counter the effects of those items: It cannot be used as a base with fever snake skin, zoom seeds or red salt and retain effects.
An algae with small yellow, leaf-like foliose. Grows almost exclusively on the trees in the wetlands to the far southeast of the South village. Does not provide a power itself, per se, but is a counteragent for the effects of puffball spores. May be eaten directly or brewed in a tea for best potency. Has a slightly bitter, earthy flavor a little like kale. Very difficult but not impossible to cultivate.
Walnut-sized seed pods, green or brown depending on age. Extremely difficult to pry open. Some local birds have specialized beaks that allow them to open the seeds more easily, and it's possible to find seeds they've previously opened and dropped. The seed inside is purple-brown and nutty in flavor.
EFFECTS: Ingestion of the seed produces a burst of energy that allows the character to run up to 60 mph that lasts apx. 20 minutes per 1 seed ingested. However, the after-effects are brutual once it wears off, including vomiting, dizziness and exhaustion. If the pods are cooked with native tubers, there is no effect.