The Sixth Iteration (
sixthiteration) wrote2018-02-27 01:11 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
[Guidebook] Colors, Their Powers & Conditions
Colors + Powers
Upon acceptance into the game, all characters are assigned a color that corresponds to strong personal traits they possess, and the color of their personal scrubs and their wrist device. These colors also correspond to special abilities which may be activated in the character on the fly, as designated by the mods, and/or as specified by conditions in the table below.
IMPORTANT NOTES
- Once a character arrives in the game, the player is free to utilize color-related powers as a plot device anytime, provided any conditions for activation are met.
- These powers are NOT "on" all the time, and may prove to be unpredictable or unreliable at inopportune moments to provide players further plot device. Please also note that they might be temporarily deactivated or activated for a period of time as dictated by the mods.
- Powers may only be used on other characters with the player's explicit consent ahead of time. So be sure to talk to each other!
Colors, Traits & Powers
Color | Traits | Power | Conditions |
---|---|---|---|
NAVY BLUE | Clarity of vision, analytical | Can literally see the most appropriate option, indicated by a soft glow (The correct path if lost, people debating action, safest food, etc.) | n/a |
RED | Fierce independence, shameless | Create an invisible shield 2 feet around themselves to protect themselves physically or emotionally; it may not be shared, and will push others away | n/a |
BLACK | Dauntless, practical | Provide others a rush of adrenaline/motivation for 12 hours | Skin to skin contact with the other person for a minimum of 15 seconds |
LIGHT GRAY | Empathy, supportive | Character may relieve others of physical or emotional pain, at the cost of taking it on themselves | Skin to skin contact with the other person for a minimum of 15 seconds; Longer touch = more transfer of pain |
HUNTER GREEN | Community-minded, grounded | Extremely tough/dense skin and muscle mass provide physical immunity/resilience against harm for themselves and anyone in a 5 yard (15 foot) radius for up to 10 minutes at a time | n/a |
WHITE | Selfless, best interest of others | Impart good luck and confidence to others for 12 hours | Skin to skin contact with the other person for a minimum of 15 seconds |
MAGENTA | Personal code, rigidness | Adapt physically to environment for up to 20 minutes (Develop gills if drowning, etc) | n/a |
TEAL | Realist, soberly aware, sometimes jaded | "Spider sense" of impending danger, a quick impulse to avoid hazards | n/a |
YELLOW | Boisterous, straight-forward | Energy absorption that can be redirected into an invisible energy blast | Absorption requires physical contact and will drain the energy from the original source |
ORANGE | Pioneering, impulsive | Intangibility, aka the ability to phase through solid matter | n/a |
VIOLET | Creative, quixotic | Knowledge sharing to or from another person | Physical contact for at least 5 seconds — Longer depending on the quantity of knowledge shared. Sharing is consciously controlled by both parties; you may not take or share what is not freely and deliberately given. |
If you have any questions about powers or their conditions for use, please drop us a comment on this page! You're also welcome to ask at the mod contact page if you prefer privacy.
Power Combinations
The combination powers listed below may be triggered by physical, skin-to-skin contact of 5 seconds, ONLY DURING TIMES AS DESIGNATED BY THE MODS. THESE COMBOS ARE NOT "ON" OR OTHERWISE AVAILABLE ALL THE TIME. The combo powers last a maximum of 10 minutes before fading and requiring additional skin-to-skin contact. Unless otherwise noted, the resulting powers are available to each person in the pair individually. Color combinations not listed below do not trigger a combination power at this time. Use of combination powers negate the individual's personal color power.
Color Power Combinations
Hunter Green
Black
Increase in muscle mass and density, accompanied by a jolt of super strength-providing adrenaline.
Hunter Green
Orange
Psychic link between the pair that allows the creation of a shared, tangible "shadow avatar" who mirrors their synchronized movements and may fight for them without sustaining damage.
Hunter Green
Teal
Psychic detection of eminent danger triggers an "alarm" reflex (offensive or defensive) via their skin: Spikes, shooting acid, steel plates, etc. Anything reasonable and skin-based is OK.
Hunter Green
Navy Blue
Ability to instantly manifest temporary, tangible weaponry or defensive items from the ambient energy around them.
Hunter Green
Yellow
Kinetic energy from damage/attacks is absorbed and used to create muscle mass that becomes increasingly more dense and impervious with each blow.
Black
Teal
Ability to slow time to a crawl for the world around them but not themselves, allowing manipulation of elements before returning to normal pace. (Bullet time, not super speed.)
Black
Magenta
The ability for each to shapeshift into a discrete living object for offensive or defensive purposes — A tree, a wolf, a bird, etc. (They may be different from each other.) While transformed, pair maintains a psychic connection and may communicate.
Black
Red
Creation of personal protective "diamond" shield which is also sharp and hard enough to be used offensively. When in proximity, the pair may combine their shields for a larger, even tougher, even sharper mega-shield that they share.
Black
Light Gray
Any enemy who lands a blow to either in the pair instantly sustains the same exact damage on themselves.
Black
Navy Blue
Any sort of attack, whether by weapon or hand-to-hand, is hyper-accurate and high-damage.
Black
Violet
Psychic link between the pair that allows psychokinesis against an enemy — Manipulating the enemy's perception with a shared thought.
Navy Blue
White
Regardless of what is used for offense, it always works and always strikes home, whether directly, via ricochet, etc.
Navy Blue
Teal
Psychic detection of eminent danger triggers ability to detect any and all weaknesses, which appear to glow on the enemy — The brighter the glow, the more damage may be done there.
Navy Blue
Magenta
Psychic connection revealing most advantageous moment to travel back to anytime within the past 60 seconds, and then ability to travel back to that moment together to change events. May only travel back (not forward), and only a max of 60 seconds from the present moment.
Orange
Yellow
Explosive Intangibility: The ability to absorb energy, become physically intangible, and then direct the energy into an outward blast. May be used to "phase" into something and then blast it apart.
Orange
Violet
Ability to physically adapt any or all of the body into what has been touched — To be made out of stone for defensive purposes, grow vines for offense attacks, etc.
Orange
Light Gray
Intangible Invisibility: Ability to make oneself entirely invisible with a thought, paired with the ability to phase through matter as needed.
Teal
White
Psychic detection of eminent danger to allow for preemptive manipulation of inanimate surroundings via verbal command — Instruct trees to form a shield with limbs, an avalanche to fall onto enemy, etc.
Magenta
White
Ability for each to change their physical size with a thought, from a minimum of ant-sized to a maximum of 30 feet tall.
Current Color Assignments
HANDY NOTE: On the community layouts, the band surrounding a character's icon is their color for a quick, at-a-glance reference.
no subject
no subject
Thank you for asking; we'll clarify on the table!
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
Was that supposed to be 'with'?
no subject
no subject
no subject
Black/Blue is exceptional accuracy that hits very hard.