You know that feeling when you fall asleep in an unfamiliar bed and wake up to reeling disorientation? The one where the world tilts for a moment until relief rushes in as you recognize where you are?
You’ve just woken up, and the world won’t stop tilting: You absolutely, definitely do not recognize where you are.
Jolting awake underwater, you pull yourself sputtering from a fountain. You remember your name, your life, all the little details that form a person. You probably remember exactly where you were in the moment before you woke here. But these aren’t your clothes, nothing around you is familiar, and the faces peering in at you are probably those of complete strangers.
The good news is, you’re not alone in this predicament. The town you’ve found yourself in is quaint, if a bit antiquated, with its tidy rows of bungalows and scenic views. You have shelter, warmth, resources.
The bad news is, you don’t have a way out, and the longer you’re here, the more you suspect that isn’t accidental.
In Sixth Iteration, you play the role of both the trapped character and the invisible Observers subjecting them to experimentation. Part of a long-term social observation scenario, characters in the game are subject to memory alteration, time shifts, manufactured disasters and an endless well of mystery. Your character has to decide for themselves: Is it better to accept your fate or to fight for answers?